FOG OF WAR

FOG OF WAR This idea depends upon whether or not sight-distance can be controlled server-side. Mods place all AI on the map for this Invade and Annex mission- some in defensive positions, some on patrol. Sight distance is reduced map-wide to 100 or even 50 meters. Enemy positions could be map-displayed as usual, or for a bit more tension and

The Alamo – A mission with five segments

THE MISSION: Successful defense of an area THE SETUP: This mission might be best played as a special event. It would consist of five chapters, or segments. Each of the segments represents a different location within a larger overall defense area, and the five chapters would theoretically be representing a single large attack that would be occurring at the same

The Ant Nest

THE MISSION: An enemy task force has infiltrated a friendly weapons development facility and placed several timed explosives to blow it. Their column is now racing to escape before it blows. Onboard one of the retreating vehicles is a briefcase with the code that will de-activate (or electronically de-fuse) the bombs. Friendlies must intercept the convoy and capture the briefcase

The Ant Nest

THE MISSION: An enemy task force has infiltrated a friendly weapons development facility and placed several timed explosives to blow it. Their column is now racing to escape before it blows. Onboard one of the retreating vehicles is a briefcase with the code that will de-activate (or electronically de-fuse) the bombs. Friendlies must intercept the convoy and capture the briefcase

Stop The Bullshot

THE MISSION: The cruel OpFor Capt. Bullshot has bivouacked his company overnight while passing through [Anytown]. It has become necessary to put a stop to the evil Captain’s shenanigans. He must be captured for interrogation, or taken out of the picture.  THE SETUP: This is primarily a street-fighting infantry gig, that would encourage teamwork. Battle your way, door-to-door, through the