New Mission

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VileAce
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June 18th, 2018, 2:27 am

We have created a new mission that will be running on the server. Here is some information about that mission written up by Lorenzo:

Operation Parameters: This server will be running with NAK Tac/Zeus Basic collection which you can subscribe to on Steam Workshop. This missions will be available when there are no Zeus missions running and will cease when a Zeus logs on to create a mission. NAK server standard rules and operating practices are required to be followed as with all our other servers.

Prologue:
You are a resident on the Island of Altis and the oppression being received from the occupying forces have forced you and others to take matters into your own hands. You are going to resort to harassing the enemy forces with the intention to driving them off the island. You load into the scenario with minimal resources and with automatically generated objectives designed to limit and stop enemy forces from holding key locations on the Island, or you can go off and cause trouble in your own way.

Missions: Saboteur
Missions will range from eliminating High valued targets (HVTs) to destroying enemy assets and driving them off from strategic locations throughout the Island. Once established within the scenario you will want to establish a safe house so that you can operate and respawn from this location in the event any of you are killed. Beware that once you start harassing the enemy they will retaliate as they see you as insignificant small force to be reckoned with. You must be mindful that they have the ability to call in re-enforcements at any time and they will come looking for you. As you complete a task, another automatically generated task will be created and these can be seen using the map. remember you can choose to complete the task assigned, or head to the nearest town or military structure and find your own kind of trouble.

Mission Parameters:
Safehouse: To establish a safehouse, which should be the first objective independent of the generated tasks, you will need to collect 20 weapons (this does not include grenades). A safehouse can be established at any building that is not controlled by the enemy, which includes civilian houses to full military bases. The best way to collect weapons is to scavenge off the dead enemy's bodies. Once you collect weapon drop them on the ground near the building of your choosing. As you drop weapons you can select Establish Safehouse from the action menu and it will tell you how many more weapons you need. Once the safehouse is established all other players in your group that want to use the safehouse are required to select Establish safehouse from the action menu as well (they do not need to collect another 20 weapons). Once a safehouse is established you can select the location, from the action menu, as your respawn point.

Weapon Collection: After enemy encounters you will need to take equipment and weapons off the dead enemy to, improve your equipment and fighting ability and to make up the arsenal to establish the safehouse. Hint: At strategic locations where you are to take a facility or eliminate an HVT, there are equipment boxes and weapons cashes that you can take advantage of for re-supply and re-arming yourselves.

Impersonate: This is after you have eliminated an enemy you can use the mouse scroll wheel option to change into the enemy's uniform by choosing "Impersonate". While impersonating the enemy you can gain strategic access to their facilities for a better attack option, you will be able to walk up to the enemy and they would not attack you at first. Once you are "discovered" you will need to impersonate another dead enemy. This feature cannot be accessed if there are enemy attacking you and/or nearby.

Vehicles: Limited vehicles are available at the start of the mission and should be used to transport scavenged equipment and weapons. However if you loose a vehicle you can use any vehicle that you find on the Island. The enemy are attracted to vehicles and will attack you so it be wise to stay off of the main roads and choose more secured routes to and from the objectives.

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xBroleh
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June 18th, 2018, 9:43 am

Nice one Lorenzo, Looking forward to play it ^^

sycholic
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June 18th, 2018, 2:36 pm

Seen you were afk so reporting what we ran into.
  • seems Alive is not showing up in ace menu so we can not do any of the interactions to set up any safehouses..or other Alive interactions (they not in the menu key hud either)
  • LBJ said hes already part of the alive nak group but his stats and login is also not connecting and he gets the same join msg as we do saying it cant connect to your player account. but he said it was working for him few days ago when you were testing.

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VileAce
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June 18th, 2018, 2:42 pm

Safe houses are set up with the scroll menu.
As you drop weapons you can select Establish Safehouse from the action menu and it will tell you how many more weapons you need. Once the safehouse is established all other players in your group that want to use the safehouse are required to select Establish safehouse from the action menu as well (they do not need to collect another 20 weapons). Once a safehouse is established you can select the location, from the action menu, as your respawn point.

The war room is disabled until we have a process in place to set it up.
The Second big change is the additional of public game statistics. Accessing a web page you will be able to see minutes played, kills, injuries, deaths, combat dives, para jumps, medical support, vehicle time, and much, much more. Details on accessing the web stats will be available within a week.

sycholic
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June 20th, 2018, 1:41 am

yeah I posted that before ya fixed everything.... and explained everything later that Monday to most of the Zeus's... sorry for the misunderstanding.

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