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Operation Falling Heros: Leaving no one behind

Escort & provide fire cover for engineers to repair single or multiple damaged /immobilized APC/MBT or supply vehicles damaged in pervious combat. Protect the crewmen replacement before evacuation. Must set defensive perimeter to hold the enemy back for a set time period. Airlift or ground evac the repaired vehicles to designated safe zone.

**Ground or heli support allowed, NO jet CAS bombardment**

**Day or Night Ops applied**

  • Side Mission
3 Comments
  • November 22, 2017

    thank you so much brother , we need to use that as template for Mission Recommendations submission

  • November 22, 2017

    I will summarize what I understand this mission to be.  It sounds like it could be a good mission.  In general it is a defend mission, but what makes it interesting is there are multiple chances for failure.

    He is an example backstory/description to set the mood.

    NATO engineers have been dispatched to a convoy that came under heavy attack.  The convoy can not continue with their mission due to extensive damage to the vehicles.  Due to the special nature of the vehicles and the complexity of the repair only the assigned engineers will be able to repair the vehicles. The repair could take as long as 20 minutes. Your mission is to protect the vehicles and the engineers, until the repairs can be made, and the convoy can continue with its mission.  If any of the vehicles are destroyed or if  both engineers die,  the mission will fail.

    On mission spawn create a small “convoy” of 3 – 4 transport type vehicles, on spawn they will not be moving. They should have at least a driver so they can move once the mission is done.   Spawn in 2 Bluefor AI as engineers.  Add extensive damage to 2 of the convoy vehicles at random.  Have the Bluefor AI engineers “repair” the damaged vehicles.  Can use ambient animation to make it look as they are repairing the vehicles.  Have each engineer repair one of the damaged vehicles.   The mission fails if any of the vehicles are destroyed or if both engineers are dead.  If one Bluefor AI engineer dies the mission will take much longer because the engineer will have to repair both vehicles.  I would make each vehicle repair take between 15 – 20 mins.  During the time the repair is taking place,  you would send wave after wave of Opfor enemies.  I envision this is a infantry mission for the most part, so mostly infantry, light APC’s and light helicopters for the waves of enemies.  Once the mission is complete you can have the “convoy” drive off and despawn.

    Hammer, if I did not explain your mission accurately, I am sorry.  I did make some assumptions and added an element or two just to provide a clear explanation.  The idea for the mission belongs to Hammer.

  • October 21, 2017

    I need more details because i dont really understand

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